Circle Game
题意翻译
在坐标轴上,有一个以 $(0,0)$ 为圆点,$d$ 为半径的圆。
现在 Ashish 和 Utkarsh 玩游戏,Ashish 是先手。
在 $(0,0)$ 处有一颗棋子,两人轮流将棋子向上或向右移动 $k$ 个单位,棋子不能移出圆,谁无法移动谁输。
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题目描述
Utkarsh is forced to play yet another one of Ashish's games. The game progresses turn by turn and as usual, Ashish moves first.
Consider the 2D plane. There is a token which is initially at $ (0,0) $ . In one move a player must increase either the $ x $ coordinate or the $ y $ coordinate of the token by exactly $ k $ . In doing so, the player must ensure that the token stays within a (Euclidean) distance $ d $ from $ (0,0) $ .
In other words, if after a move the coordinates of the token are $ (p,q) $ , then $ p^2 + q^2 \leq d^2 $ must hold.
The game ends when a player is unable to make a move. It can be shown that the game will end in a finite number of moves. If both players play optimally, determine who will win.
输入输出格式
输入格式
The first line contains a single integer $ t $ ( $ 1 \leq t \leq 100 $ ) — the number of test cases.
The only line of each test case contains two space separated integers $ d $ ( $ 1 \leq d \leq 10^5 $ ) and $ k $ ( $ 1 \leq k \leq d $ ).
输出格式
For each test case, if Ashish wins the game, print "Ashish", otherwise print "Utkarsh" (without the quotes).
输入输出样例
输入样例 #1
5
2 1
5 2
10 3
25 4
15441 33
输出样例 #1
Utkarsh
Ashish
Utkarsh
Utkarsh
Ashish
说明
In the first test case, one possible sequence of moves can be
$ (0, 0) \xrightarrow{\text{Ashish }} (0, 1) \xrightarrow{\text{Utkarsh }} (0, 2) $ .
Ashish has no moves left, so Utkarsh wins.
![](https://cdn.luogu.com.cn/upload/vjudge_pic/CF1451D/00adebe318fd60c39c1fde9564efcda9489c81f2.png)