CF1753F Minecraft Series
Description
Little Misha goes to the programming club and solves nothing there. It may seem strange, but when you find out that Misha is filming a Minecraft series, everything will fall into place...
Misha is inspired by Manhattan, so he built a city in Minecraft that can be imagined as a table of size $ n \times m $ . $ k $ students live in a city, the $ i $ -th student lives in the house, located at the intersection of the $ x_i $ -th row and the $ y_i $ -th column. Also, each student has a degree of his aggressiveness $ w_i $ . Since the city turned out to be very large, Misha decided to territorially limit the actions of his series to some square $ s $ , which sides are parallel to the coordinate axes. The length of the side of the square should be an integer from $ 1 $ to $ \min(n, m) $ cells.
According to the plot, the main hero will come to the city and accidentally fall into the square $ s $ . Possessing a unique degree of aggressiveness $ 0 $ , he will be able to show his leadership qualities and assemble a team of calm, moderate and aggressive students.
In order for the assembled team to be versatile and close-knit, degrees of aggressiveness of all students of the team must be pairwise distinct and must form a single segment of consecutive integers. Formally, if there exist students with degrees of aggressiveness $ l, l+1, \ldots, -1, 1, \ldots, r-1, r $ inside the square $ s $ , where $ l \le 0 \le r $ , the main hero will be able to form a team of $ r-l+1 $ people (of course, he is included in this team).
Notice, that it is not required to take all students from square $ s $ to the team.
Misha thinks that the team should consist of at least $ t $ people. That is why he is interested, how many squares are there in the table in which the main hero will be able to form a team of at least $ t $ people. Help him to calculate this.
Input Format
N/A
Output Format
N/A
Explanation/Hint
1. In the first example the main hero will not be able to form a team of more than one person in any square $ s $ . Illustration for the first example.
2. In the second example there are two ways to select square $ s $ . Both of them are illustrated below. In one of them the main hero will be able to form a team of students with degrees of aggressiveness $ [0, 1] $ , and in the another — with degrees of aggressiveness $ [0, 1, 2] $ . Notice, that the main hero with degree of aggressiveness $ 0 $ will be included to the team regardless of the chosen square. Illustration for the second example.
3. In the third example there are four ways to select square $ s $ . All of them are illustrated below. The main hero will be able to form a team with degrees of aggressiveness: $ [-1,0,1] $ , $ [0,1] $ , $ [0,1] $ , $ [-1, 0, 1] $ , respectively. Illustration for the third example.